• ECTS

    120 credits

  • Duration

    2 years

  • Training Structure

    College of Sciences

  • Language(s) of Instruction

    French

Overview

This program is designed to train engineers and researchers who specialize in the fields ofimage and vision processing,computer graphics, virtual and augmented reality, video games, and interactive simulation.

The courses and projects are organized around three main areas

  • image processing and analysis,
  • computer graphics,
  • artificial intelligence.

Graduates will be able to develop image processing and analysis applications (mastering both theory and practice) and interactive 3D applications (games, medical simulations, and more).

Students who have completed a CMI-accredited (Master’s in Engineering)computer science bachelor’s degree may continue their studies in the CMI program in the following tracks: Algorithms (Algo), Software Engineering (GL), Imagine (Imagine), and Artificial Intelligence and Data Science (IASD). As a reminder, the Master of Engineering in Computer Science is a rigorous, intensive five-year program that builds upon the Bachelor’s–Master’s degree track in Computer Science by adding specific course units. The CMI was developed as a complementary training model for engineering professions, consisting of a five-year degree program leading to a Master’s in Engineering, corresponding to the international Master of Engineering model. This CMI designation guarantees a coherent and rigorous university curriculum preparing students for careers as expert engineers. Upon completion of the CMI in Computer Science, graduates receive—in addition to the Master’s in Computer Science—a Master’s in Management from the Institute of Business Administration (IAE), the Figure network accreditation, and a university diploma (D.U.) in the Master’s in Engineering—Computer Science program. The CMI in Computer Science is offered as a work-study Master’s 2 program.

For students interested in earning a dual degree from the IAE—a Master’s in Technology and Science Management: the option is available (based on application review) to pursue, concurrently with the initial program, a management program leading to a Master’s degree in Technology and Science Management. Over the course of the two-year program, the curriculum alternates between computer science courses (taught by the FdS) and management courses (taught by the IAE), with a joint internship approved by both institutions in the second year. This dual-degree program allows students to graduate with both a Master’s in Computer Science and a Master’s in Management of Technology and Science.

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Objectives

The goal of this program is to train engineers and researchers who specialize in the fields ofimaging andcomputervision,computer graphics, virtual and augmented reality, video games, and interactive simulation.

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Expertise and Skills

The skills acquired are organized around three main and complementary areas:

  • Image Processing and Analysis: image generation and analysis, signal and image processing, deep learning (neural networks), coding, and security.
  • Computer graphics: shape modeling, interactive animation, real-time and offline rendering, engines, OpenGL/GPU graphics programming.
  • Artificial Intelligence: AI in data (machine learning) and gaming (virtual agent programming).

Applying skills through numerous projects.

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Organization

Knowledge Assessment

https://mcc.umontpellier.fr/ listsall course units (UE) and their assessment methods.

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Open on an alternating basis

Contract Type

Apprenticeship Contract, Professional Training Contract

The second year (M2) can be completed as a work-study program through professional training or apprenticeship contracts. Work-study students become employees for the duration of their M2 (typically under a contract running from September 1 to August 31). The academic year is structured as follows: during the university lecture/tutorial/lab period, the work-study student is on campus to attend classes; during university breaks and internship periods, the work-study student is at the company (1 week in November, 2 weeks in December, and from the last week of January through August 31; this amounts to 8 months out of 12 spent at the company).

It is important to note that a professional training or apprenticeship contract is a tripartite agreement between the student, the company, and the university: the approval of the program director is required; their decision is based on the student’s academic performance in the first year of the master’s program (M1) and on the recommendations of the track coordinators. Therefore, excellent academic performance in the M1 is expected in order to receive approval for the work-study program.

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Program

Select a program

  • English S1

    2 credits
  • POA/SMA

    4 credits
  • Probability, Statistics

    2 credits
  • Modeling and Discrete Geometry

    4 credits
  • 3D Programming

    4 credits
  • CHOICE 1

    4 credits
    • Choose 1 of 3

      • Software Engineering

        4 credits
      • Cryptographic Foundations for Security

        4 credits
      • Foundations of Symbolic AI

        4 credits
  • Algebra, geometry, transformation, numerical computation

    2 credits
  • Efficient Algorithm Programming

    4 credits
  • Signal Processing

    4 credits
  • Machine Learning 1 (Traditional Methods)

    4 credits
  • Game engine

    4 credits
  • T.E.R.

    4 credits
  • English S2

    2 credits
  • Multimedia Encoding and Compression

    4 credits
  • Mobile Development and Programming

    4 credits
  • Image Analysis and Processing

    4 credits
  • Exploration and Movement Algorithms

    4 credits
  • Serious Games

    3 credits
  • Advanced SMA

    3 credits
  • Advanced IG, Animation, and Rendering

    3 credits
  • Development of Interactive Applications

    3 credits
  • GAMES/3D Project

    5 credits
  • Image Processing, Security, and Deep Learning

    3 credits
  • IMAGINE Conferences: Research and Industry

    2 credits
  • IMAGE Project

    5 credits
  • Vision, Virtual Reality, and Augmented Reality

    3 credits
  • CHOICE 1

    30 credits
    • Choose one of the following two options:

      • Industrial Internship

        30 credits
      • Academic Internship

        30 credits

Admission

Admission Requirements

Must hold a bachelor's degree in computer science (or equivalent, subject to review). Admission to the M2 program is possible.

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Registration Procedures

Applications can be submitted through the following platforms: 

French and European students:

International students from outside the EU: Follow the “Études en France” procedure:https://pastel.diplomatie.gouv.fr/etudesenfrance/dyn/public/authentification/login.html

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Capacity

And then

Continuing Education

Doctorate (by competitive examination).

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Employment Placement

Pursuing doctoral studies in academia or industry.

Imaging Project Manager, Lead 3D Programmer (animated films, video games, simulations, and 3D data processing and visualization).

Researcher in image processing, security, machine learning (ML) for images, computer vision, coding, 3D modeling, animation, rendering, and 3D applications for the medical field.

Alumni:

Companies: 20 UBISOFT, 5 DWARF-Animation, 4 VIRTUALIS, 4 C4W, 4 IMAIOS, startups, etc.

Laboratories: 20 dissertations, IGE, IR at the LIRMM, EMA, and
CIRAD laboratories, among others…

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