• ECTS

    120 credits

  • Duration

    2 years

  • Training structure

    Faculty of Science

  • Language(s) of instruction

    French

Presentation

This course is designed to train engineers and researchers specializing inimage and vision industries and laboratories,computer graphics, virtual and augmented reality, video games and interactive simulation.

Our courses and projects focus on three main areas

  • image processing and analysis,
  • computer graphics,
  • artificial intelligence.

The engineers and researchers trained will be able to develop image processing and analysis applications (mastering theory to practice) and interactive 3D applications (games, medical and other simulations, etc.).

Students who have completed a CMI (Cursus Master Ingénierie)accredited bachelor's degree in computer science can follow the CMI curriculum in the Algorithmics (Algo), Software Engineering (GL), Imagine (Imagine) and Artificial Intelligence and Data Science (IASD) courses. As a reminder, the CMI Master's degree in Computer Science Engineering is a demanding, reinforced 5-year course that complements the Bachelor's - Master's degree in Computer Science by adding specific courses. The CMI has been designed as a complementary training model for engineering professions, with a five-year diploma course leading to the title of Master in Engineering, corresponding to the international Master of Engineering model. The CMI label guarantees a coherent and demanding university training program for expert engineers. Upon completion of the CMI Informatique, graduates obtain a Master of Management from the Institut d'Administration des Entreprises (IAE), the Figure network label, as well as a university diploma (D.U.) in the Master of Engineering - Computer Science curriculum. The CMI Informatique is open to Master 2 students on a sandwich course.

For students wishing to apply for the IAE Master in Technology and Science Management degree, the possibility is offered (subject to application) of taking a management course in parallel with the initial course, leading to a Master's degree in Technology and Science Management. Over the two years of the program, the curriculum alternates computer science courses (taught by the FdS) and management courses (taught by the IAE), with a joint internship validated by both departments in the second year. This co-diplomation enables students to exit with a Master's degree in Computer Science and a Master's degree in Technology and Science Management.

Read more

Objectives

The objective of this course is to train engineers and researchers specialized in the industries and laboratories of image and vision, computer graphics, virtual and augmented reality, video games and interactive simulation.

Read more

Know-how and skills

The skills acquired are based on three main and complementary axes:

  • Image processing and analysis : generation and analysis, signal and image processing, deep learning (neural networks), coding and security.
  • Graphics computing : shape modeling, interactive animation, real-time and offline rendering, engines, OpenGL/GPU graphics programming.
  • Artificial Intelligence : AI of data (learning) and gaming (programming of virtual agents).

Putting skills into practice through numerous projects.

Read more

Organization

Knowledge control

https://mcc.umontpellier.fr/ groups together all the teaching units (UE) and their assessment procedures.

Read more

Open on a sandwich basis

Contract type

Apprenticeship contract, Professionalization contract

The second year(M2) can be taken on a sandwich course, via a professionalization or apprenticeship contract. Alternating students become employees for the duration of their M2 (under contract, generally from September 1 to August 31). The academic year takes the following form: during the university course/TD/TP period, the alternating student is at the faculty to follow the courses; during the university vacation and internship periods, the alternating student is at the company (1 week in November, 2 weeks in December, and from the last week of January to August 31; making a company presence of 8 months out of 12).

It should be remembered that a professionalization or apprenticeship contract is a three-way contract between student/company/university: the approval of the department head is required; his or her opinion is based on the academic results of the M1 and the opinion of the course leaders. Excellent results in M1 are thus expected in order to obtain a favorable opinion on the sandwich course.

Read more

Program

Select a program

  • English S1

    2 credits
  • POA/SMA

    4 credits
  • Probability, statistics

    2 credits
  • Modeling and discrete geometry

    4 credits
  • 3D programming

    4 credits
  • CHOICE 1

    4 credits
    • Your choice: 1 of 4

      • Software engineering

        4 credits
      • Cryptographic foundations for security

        4 credits
      • Logic, computability and complexity

        4 credits
      • Foundations of symbolic AI

        4 credits
  • Algebra, geometry, transformation, numerical calculation

    2 credits
  • Efficient algorithm programming

    4 credits
  • Signal processing

    4 credits
  • Machine learning 1 (classic methods)

    4 credits
  • Game engine

    4 credits
  • T.E.R

    4 credits
  • English S2

    2 credits
  • Multimedia coding and compression

    4 credits
  • Development and programming for mobile devices

    4 credits
  • Image analysis and processing

    4 credits
  • Exploration and motion algorithms

    4 credits
  • Serious games

    3 credits
  • Advanced SMA

    3 credits
  • Advanced IG, animation and rendering

    3 credits
  • Interactive application development

    3 credits
  • Project GAMES/3D

    5 credits
  • Image, security and deep learning

    3 credits
  • IMAGINE conferences: Research and Industry

    2 credits
  • IMAGE project

    5 credits
  • Vision, virtual and augmented reality

    3 credits
  • CHOICE 1

    30 credits
    • Your choice: 1 of 2

      • Industrial internship

        30 credits
      • Academic training

        30 credits

Admission

Access conditions

Holder of a computer science degree (or equivalent, on file). Admission possible to M2.

Read more

How to register

Applications can be submitted on the following platforms: 

French & European students :

International students from outside the EU: follow the "Études en France" procedure: https: //pastel.diplomatie.gouv.fr/etudesenfrance/dyn/public/authentification/login.html

Read more

Capacity

And then

Further studies

Doctorate (competitive examination).

Read more

Professional integration

Continuation of doctoral studies in an academic or industrial environment.

Imaging project manager , lead 3D programmer (animation film/video games/simulations/3D data processing and visualization).

Researcher in image processing, security, machine learning (ML) for image, vision, coding and 3D modeling, animation, rendering, 3D for the medical sector.

Alumni :

Companies: 20 UBISOFT, 5 DWARF-Animation, 4 VIRTUALIS, 4 C4W, 4 IMAIOS, start-ups,...

Laboratories: 20 theses, IGE, IR in the LIRMM, EMA laboratories,
CIRAD, ...

Read more